At least one player is cheerfully optimistic about it, remarking "I hope it teleports me to the character selection screen so I can reroll another class". Special shoutouts have to go to the comments on the Sorcerer's new unique wand-the Oculus-which comes with a side-effect of teleporting you to a random location when you use it. Still, at least some players are having fun dunking on it. "This is all about their bottom line and an attempt to have us play the game longer," said a post by dangerousone326, which has garnered 10,000 upvotes and a long array of Reddit awards at time of writing. Making players weaker, enemies stronger, and sprinkling a few more ultra-rare items in that you have to grind for hours, weeks, and months to obtain has some players suspicious-rightly or wrongly-that Blizzard just wants to keep them playing and monetizable for as long as possible. While I doubt there's any world in which a patch like this gets a warm reception, several players have interpreted the changes as cynical tricks to get them to dedicate more and more time to the game. To my eyes, the negative response to patch 1.1.0 seems to have been coloured heavily by players' negative reaction to Diablo 4's transition to live service. Another player summed up the fan reaction in one easy phrase: "Fixed an issue where players were having fun".
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